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Publick Record

Sep. 5th, 2007 06:30 pm Publick Record - 11/19/05 - Eighth Episode Jynx
The long hiatus from posting journal entries should tell you something about how smoothly this production is going. We've now reached that incredibly stressful point of the season, when I start getting late with every task and I get no sleep and no days off (or nights for that matter) for months on end and I start wigging out and wanting to cry all the time. I look like hell and feel worse. Doc actually had to hug me to calm me down the other night. Somehow I found the time to get hooked on "Lost," thanks to the season 1 dvd that came out a while back. But anyway...
PRODUCTION UPDATE: Since the last time I posted, Doc and I have turned in a script a piece. Mine finds Team Venture (whoever they may be these days) at a White House dinner and brings Bud Manstrong back into the fold, and Doc's is the continuing story of Orpheus and his search for an arch enemy, with the help of some colorful friends from his past. We're currently finishing up the tenth script of the season--another joint effort, which of course was due a week ago--which introduces a mysterious woman from Dr. Venture's checkered past and the Monarch's attempts to move on with his personal and professional life. Ben Edlund is supposed to turn in the eleventh script of the season in this coming week, which I can't really tell you about since I've only heard snippets of the plot (which sounds funny, of course). After that, Doc and I will only have two more episodes to write to finish out the season, one of which of course has to be some sort of fantastic season finale. It's hard to believe we're already at this point. Despite the crushing pressures of the production, things have gone by terribly fast this year.
I flew out to Los Angeles last weekend to record Patrick Warburton's Brock lines for the 6th-9th scripts (formerly called episodes 206-209, they're now forcing us to call them episodes 21-24, which is confusing as all hell). As usual, he was great and it was great to see him. I also recorded Brendon Small for a few different supporting roles, and once again his rambling improvisations proved hysterical enough that I'm now trying to figure out what to cut from the scripts to accommodate them, time-wise, in the episode. Ron Lynch, one of Brendon's Home Movies cohorts and a talented stand-up comedian of note, also dropped by to lend his dulcet tones to a beloved character. And last but not least, mighty Dana Snyder, Master Shake himself, kicked ass as not one but two characters, one of whom is a member of a team from Doc's last script which deserves its own spin-off series. It was a long but thoroughly entertaining day of recording, followed by a fun night out at Brendon and Ron's weekly (I think) comedy cavalcade at the Steve Allen Theater in Hollywood. And to top it off, the gothampublicworks kids I met at Comicon took time out from their busy toga party schedule just to stopby and say hi to me, which is always a pleasure.
Currently, our character/prop/background designers are working on the episode we're still writing. With deadlines looming and passing by like ships in the night, we're stuck giving them a list of the designs we'll probably need for whatever story we're writing. Which sucks for them when the final draft comes in and we've cut stuff they worked very hard on due to space and time constrictions. We try not to make a habit of it. These guys (and gals) are doing an amazing job this season, and they've done it, like everyone else on this project, under loads of pressure. The color department kicked into gear about a month and a half ago and are blowing me away. They're currently working on the third episode, the script for which is perhaps a little too close to my heart, and they're blowing me away with what they're doing with it. I may have mentioned in a previous post that we're taking a slightly different approach to the background style this season. It's more painterly and closer to the style of the pilot than to the first season--out with the comic-booky black outlines, in with something that evokes both the old Jonny Quest/Scooby Doo look and the jazzy advertising art from the 60's I love so much. I leave you now with two quick glimpses of their work for the first and second episodes respectively:
A hallway from Castle Ünderbheit...
...and the never-before-seen bathroom in the Venture compound's living quarters (presumably where Dean practiced "being a boyfriend" way back when).
Good night...we love you...
JP
P.S. King Kong! Comments for this entry:
(No comment title) - akumyo on November 19th, 2005 11:10 pm (UTC) 1 comment - Leave a comment | |

| Sep. 3rd, 2007 07:58 pm Publick Record - 9/28/05 - The Beginning is the Middle The Beginning is the Middle
Oh, are you kids in for a treat. We've finally turned in our seventh script, which is in fact the script for next year's season premiere, and we're pretty proud of it. I'd say more but I wouldn't want to blow the surprise. Suffice to say it's filled with many answers to many questions and we somehow found a way to catch up with characters new and old that have no earthly business being in the episode at all. I'll say this: we get to see a little more of Jonas Jr., a little more of the Venture compound, and a little more of some of the other villains Monarch was sharing his prison sentence with in last season's finale. And good god are we putting poor Rusty through the ringer this season. While not officially a two parter, this first episode and the second (written a few weeks ago) form a lovely diptych of complimentary comedy. I really can't wait till you guys see them. Well, assuming they get animated well.
PLUG!: The absurdly talented Doc Hammer, renaissance man that he is, is going to have his first solo gallery exhibition in a couple of weeks and is painting like a man possessed in preparation for it. This is no joke. Somehow the man co-wrote two scripts with me in the last month AND edited together something like 20 minutes of special features stuff for the Venture Bros. DVD. I expect he will spend the rest of this month putting the finishing touches on an acute case of chronic fatigue syndrome. So please check out the link and come to the opening, which I'm told is from 6-8pm.
PRODUCTION UPDATE: We've finished the animatic for episode 1 and are in the midst of editing episode 2's. The characters and backgrounds are being designed for episode 7 and we have finally fired up the little engine that is the color department. They start after everyone but the animation direction department has finished, so they're working on the episode 1 right now. Perhaps I'll start leaking some more production art in these journals, now that it'll be in glorious extra-color. Storyboards for episode 4 have just come in and artists are working on the boards for episodes 5 and 6. J.G. Thirlwell is back, having stopped by Noodlesoup to pick up the first animatic and begin his months-long musical journey.
The juggling act is getting harder and harder for me. Our schedule is designed such that we have a script due every two weeks. Which, when Doc and I are alternating, means we individually have one script due per month. Not too grueling in theory, but with all our other jobs it still wears one out. However, since we collaborated on the last two in a row, we've lost that little bit of cushion. I now have less than two weeks to get my next script in (and even then it's technically late) because Doc has shouldered the burden of 99.99% of the DVD special features project and now needs to focus on his painting for a few weeks as he rounds the home stretch to his solo exhibition (see above plug). Fortunately, I've been working a little bit on the script in fits and starts while doing other things and have been revisiting it from time to time, so I'm not staring at a blank page. The germ of this story's been kicking around since the beginning of season one, but it really gelled into a complete premise a couple of months ago through discussions with Ben Edlund, who was originally going to write it. Ben's still going to write an episode, but those same discussions yielded a second story that he felt more attached to. Anyway, the pressure's on for me this week and next. Which sucks because the next storyboard I have to revise--and next animatic I have to edit--is for episode 3, which is (so far) my personal favorite of the scripts I wrote solo this season. The script requires more delicate and precise direction than some of the others in order to bring the full flavor of its fruits to bear and it would kill me not to lavish it with attention. One half of it is an epic, James Bond-y affair told in short beats in half a dozen exotic locations. The other half is a warped character piece/obsessive love story with a lot of physical comedy--both of which are difficult to achieve with limited animation on a low budget. Some episodes are like that--the visual expression of the jokes is the key to the whole thing, or the images in your head are so married to the printed word that nothing less than their full and accurate manifestation in the animation will suffice. I drove the storyboard artists nuts with this one back when they were doing their thumbnails. I should get a break in a few weeks, though, when Doc is back in action and I'm revising the boards for the fifth episode, which he wrote and which, unlike episode 3, is practically idiot-proof in that it would be funny almost any way you shoot it. Not that we have any idiots working on the show, thank god. Far from it.
What a long, strange week it's been...
A guy got shot outside my apartment last weekend and I have a welt the size of a baby's fist from an ingrown hair on the back of my neck. These two events are unrelated. But things are looking up: the weather's finally broken here in New York, after a particularly oppressive summer of soul-deadening heat and humidity (of course nothing like the awful hurricanes the south's been getting hit with--so how can I complain?--but enough was enough) and last night I caught an acoustic Supergrass show at the Bowery Ballroom, which was pretty amazing and took away the stress for a few hours.
jp
Comments for this entry:
(no comment title) - nothinganything on September 28th, 2005 03:55 pm (UTC)
(reply to nothinganything) - jacksonpublick on September 28th, 2005 08:18 pm (UTC) Leave a comment | |

| Apr. 10th, 2007 07:55 pm Publick Record - 7/22/05 - Comicon Postgame & Production Journal Comicon Postgame & Production Journal
We have the nicest fans. I was fortunate to meet a bunch of you/them in San Diego this weekend and I'm pleased to say there was not a bad apple in the bunch. None of the typical big convention creepos that can sometimes congregate in situations such as these. Not a single greasy-haired, wall-eyed, sweating-through-his-too-tight-windbreaker mouth-breather in the bunch! Nor my favorite type of troublemaking fan--the guy who likes your show...but he's got a few problems with it he'd like to discuss with you. Just good, friendly, incredibly polite folks of all ages representing every demographic under the American sun. Mothers and daughters! Jokers and Harley Quinns! A Dr. Girlfriend, even! And no less than three but no more than five Astrobase Go! t-shirts amongst them! Honestly, you were all just supercool and it really, truly was my pleasure to meet you. I'm only sorry that all but maybe two or three of the hundred or so Sharpie doodles I did for you guys completely sucked.
As usual, got to hang out with some of the other Adult Swim creator types, which is always fun, and I got to meet internet hero Eric Fensler, creator of the bizarre and hysterical GI Joe spots that were the hit of everyone's web browsers a year or two ago. Somehow I keep not meeting Seth Green. Other highlights included an odd dinner with Billy West, Dana Snyder and Ken Plume, the Adult Swim party, and almost buying an original Robert McGinnis painting but realizing I'd rather have a car. I missed half of the Adult Swim panel (that I wasn't invited to participate in this year) but about ten seconds after I sat down Keith Crofford mentioned that season two of the Venture Bros. was in production and the crowd let out a huge cheer (I'm told the loudest of the day). I personally wet myself.
Good news...more talk of the DVDs of season one, for one thing. We've got some cool special feature-y stuff planned which we're hoping to god we can pull together and produce in the next couple of months while still doing our season two jobs properly. Don't ask me what they are...it's a surprise. As of now, the dvd set is planned as a 3 disk affair, and the target release date is still the vague "some time in spring of '06." There was also talk of toys. Or of the potential for toys, but rather than jinx it, I'll leave it at that for now.
Since this Live Journal was originally intended to be a production journal, I'll proceed in that vein, for once...
VB PRODUCTION: WEEK 3
We have four scripts in the can. We should have five by now, but whatever. After a script is turned in we wait for our creative, legal and Standards notes from Adult Swim. Creative notes are generally light, since Lazzo & co. usually trust us and want to let us make the show we want to make, and except in rare instances, whatever notes we do get are generally right on the money. Standards notes are generally light as well, and whatever notes we get from that department are usually very easy to address--change the offending word, cover the offending body part with more costume when it's designed, etc. Legal notes are always a drag because they mess with our ability to anchor the show in real world things sometimes, and a lawyer's definition of "parody" is often vastly different from ours. Still, those are usually easy notes to address--when we get them in time, which we never did last year--and we have a decent and thorough lawyer this time around.
So the first two weeks of production are the domain of the design department. We have a meeting on the first day of the first week, we go over the script, and I give the character/prop and background design supervisors any notes, sketches and guidelines I have for the look of said script. If the script is too "heavy"--i.e. too many brand new, used-only-in-one-shot things have to be designed--we try to talk about streamlining things a bit so they can stay on schedule. "Do you really need 16 henchmen?" "Do we need to see the entire missile silo or will one corner do?" These are the kinds of questions we address then and there. Over the following two weeks I meet with them a few more times to check on their progress and give any notes about their rough designs before they get cleaned up.
Also during this first two week period we record the episode. We recorded our first episode last Monday, which went really well. Urbaniak and T. Ryder Smith jumped right back in the saddle and nailed their respective characters better than ever. And just to show how very small our production can be, and how no one working on Venture Bros. ever has just one job, we now record at Mike "Dean Venture" Sinterniklaas's studio. Yup, Mike's a sound engineer in addition to being a voice actor. Recording takes the better part of a day and leaves me with hundreds of audio tracks to sift through. Generally, I'm given a disk (or two) of the tracks, I take them home or to the Astrobase, load them into iTunes, and start listening. I write down the name of the track next to its corresponding line in the script and then hand this off to our sound engineer. This takes hours upon hours and is often incredibly frustrating. Sometimes because I have to pick between two excellent, different takes of the same line to decide which is funnier, and other times because no matter how many versions I listen to, there just doesn't seem to be a "right" one. Also, hearing your own voice over a set of headphones, no matter what character you're pretending to be, is...kind of embarrassing. All attempts to condense this process have been fruitless: 9 times out of 10, the track we thought was the best one on the day we recorded it turns out not to be upon a second, private listen. And lots of times the first take of a track that I recorded eight times because I didn't think we were getting it right turns out to be the best of the lot. Anyway, the sound engineer takes this marked up script, pulls the noted tracks, cleans them up and trims them, and then lays them all out in script order in Pro Tools. Which brings us to the slug:
Slugging in this case (the term means something completely different in most other productions) is the process of editing said Pro Tools project to create a sort of Venture Bros. radio show. I sit with the engineer and more or less imagine what the pace of the show will be. We pull tracks together that were recorded hours apart, overlap them and so forth, in order to try to make the show sound like live conversation. When we hit a part of the script where big action is described, I have to kind of imagine how long that action would take, and we leave that part silent (unless of course henchmen are screaming during the action, or Brock is grunting or something). When our little radio show is all edited and sounds right, we check the time. If it's over 23 minutes, I have to start cutting stuff then and there. Or, if it's over but not by too much, I have to at least start seriously thinking about what's going to be cut during the next two phases: storyboard and animatic.
We give the cd to the storyboard artists, who begin their work in week 3. By listening to the audio, they get a better idea of the attitudes and expressions they need to give the characters during certain lines and actions. It also effects their direction of each scene. A sequence that may have seemed nice and open in the script may be much quicker than they thought once recorded, so they realize then they don't have time to cut all over the place or do some sweeping, panning establishing shot or something. I meet with these guys at the beginning of their process as much as possible, too. If there are scenes that I have a very specific look in mind for, I doodle a few thumbnails and explain it to them. Otherwise, they're on their own and I wait for them to finish their thumbnails. Thumbnails, for those who don't know, are small, rough sketches laying out the basics of a scene. The storyboard artists spend their first week doing these, at the end of which I sit down with them, go over their drawings, and change or add to them as necessary.
...which brings us to the end of week 3. And of course week 3 to the rest of the production means week 1 of the next script for the design department. So this is when all of the above starts to overlap for me and people start getting frantic and losing sleep...
JP Current Music: Stereolab - Emperor Tomato Ketchup
Comments for this entry:
(no comment title) - erinfinnegan on July 22nd, 2005 07:10 pm (UTC) Leave a comment | |

| Apr. 8th, 2007 10:17 am Publick Record - 7/05/05 - Comiccon and on Comicon and on Today was Day 1 of production for the second season of The Venture Bros. It's been long in coming, but we're on our way. The design teams got their first script, made their first sketches, and everyone seems really up. Despite our lack of Wacom monitors (the distributors are a month behind in shipping them) and a suitable place to eat lunch (the "lunch room" has been co-opted as office space). Also turned the third script in today. A little yarn featuring the return of Molotov Cocktease and a little peek into Brock's former life. Doc and I have both been firing on all cylinders creatively--we've both been writing two scripts at a time--which has made writing a blast. Somehow there's less pressure this time around and we're actually a little bit ahead of ourselves, which is nice because when you're not banging your head against the wall wondering what the hell you're going to write about with a deadline looming, you get to finesse your scripts a little more; to go back and tweak things just the way you like 'em. It also helps production to know what's coming for them in a few weeks, the better to delegate their work--like when an episode that takes place in twenty different locations follows a show where the Ventures sit around the compound for 22 minutes, they can spread their work out a bit. We've also been doing some preliminary "re-designing" over the past few weeks--honing the character designs to be a bit more iconic and animation-friendly, improving the style of the backgrounds and giving more thought to where our beloved characters live and work, etc. It's been a lot of fun going back to all my original inspirations and re-researching architecture, art, movies, etc. the better to improve the overall look of our little television program. I really can't wait to get these shows made and on the air. We have an extremely talented, dedicated team of very fun people at every level of this production, and they're all working hard already to make it as good as possible. Next week we have our first recording session, so I'm looking forward to seeing James Urbaniak, Mike Sinterniklaas, T. Ryder Smith and Mia Barron again, as well as wasting hours of hard drive space when Doc starts riffing with the mic on.
Next week I'm also off to the San Diego Comicon. Doc, unfortunately, will not be joining me on this trip west after all. But I did find out today that I'm officially supposed to be on my ass behind the Adult Swim booth on Saturday, July 16th, from 11:30-1:00pm. So come say hi and stuff.
I'll leave you now with a peek at Brock Samson's head, as he will appear this season. He's essentially the same, but constructed and stylized a little better than last season...
JP
Brock head rotation by Phil Rynda/Jackson Publick

Comments for this entry:
San Diego, AHOY!! - majinmoto on July 6th, 2005 03:49 am (UTC) Hey Jackson, it's Jake (from Comic-Con last year..you drew a sketch for me after meeting Mark Hamill, hehe). I just wanted to let you know I have at Anime-Expo this past weekend and Michael Sinterniklaas was a guest at the Voice Actors panel (note: this was for his work in Anime). I was in the audience and screamed "GO TEAM VENTURE!". Anyways, I don't know if Michael told you this himself yet, but when he mentioned he is the voice for Dean Venture, the crowd went WILD! Seriously, it was the biggest applause out of the whole panel. Hehe, well, I just thought I'd boost your ego a bit. See you at Comic-Con, buddy! ~Jake
Re: San Diego, AHOY!! - jacksonpublick on July 6th, 2005 04:05 am (UTC) Hey, Jake! Wow, you actually LOOK older than you did last year. In a good way, I mean. No, Mike hasn't mentioned that Anime-Expo incident to me yet, but I haven't seen him in a few weeks. I'm sure he'll bring it up at the recording session next week, for which he is the sound engineer (a man of many talents, and, as usual for Venture Bros., a man with more than one job title)
(no comment title) - city streets on July 6th, 2005 03:54 am (UTC) Haha, do any of these people know you? ;)
How do you keep it going? I am working on a comic book called "Action Squad, GO!" And i have been working on it for quite some time. All myself, Sketch, ink, color, everything and its rough. I really love Venture Bros btw, it reminds me alot of Action Squad.
But lately i have been wanting to sit down and draw but shit keeps coming up. You ever have that problem? Is it best to take a break, work on sketches and let the creativity flow or sit down, manhandle your pencil and go?
Just asking because you have gone pro. I havent and i imagine it takes some skill to keep up with the professional world.
(reply to city streets) - jacksonpublick on July 6th, 2005 04:02 am (UTC) I've had success with both the manhandling of the pencil technique and the get up and take a break technique, honestly. Why? Sometimes you need to focus and push through whatever's blocking you, and other times you need to leave it alone and get some perspective. Often you'll find you're killing yourself on a drawing that doesn't seem to be coming out right, you walk away, and the next morning you look at it and think "that's not so bad...why was I beating myself up about it?" Other times the opposite happens--you get too into something and you lose perspective--literally and figuratively--and a good hard look at it in the morning opens your eyes to the bigger picture. Count your blessings that you're doing everything yourself on this project--it often helps, when one area isn't working out, to jump to another discipline. Write if you're having trouble drawing; draw if you're having trouble writing; ink or color if you're having trouble with both, etc. That's what usually keeps me from going crazy on Venture Bros. Doodling helps me loosen up and empty my head, which makes enough room for a new idea or two to pop in there. If all else fails, though, knuckle down and keep at whatever you're doing--even if you mess up, forward momentum is always useful. It's easier to steer a car that's moving in the wrong direction than one that isn't moving at all.
Custom VB figures - (Anonymous) on July 6th, 2005 05:26 am (UTC) Hey Mr. P, just wanted to see if you saw those nifty little VB figures in ToyFare magazine a little while back? *wink wink*
FYI the pictures are out of scale, not the figures. ~HeadsUpCustoms
Re: Custome VB figures - jacksonpublick on July 6th, 2005 03:31 pm (UTC) I did see those, yes. Someone at Pixar brought it to my attention, in fact, when I visited a few weeks ago. Very flattering that you'd put so much work into them, and supercool that you floated the issue of action figures in the public consciousness on our behalf. Glad you cleared up the scale issue...I didn't want to say anything
(no comment title) - nothinganything on July 6th, 2005 05:55 am (UTC) Leave a comment | |

| Apr. 8th, 2007 09:59 am Publick Record - 3/26/05 - F-in' around with P-shop  Season Two a Go!
Current Music: New Order - Get Ready
Comments: </font> Leave a comment | |

Apr. 8th, 2007 09:26 am Publick Record - 3/25/05 - Team Venture is Go I have just returned home from the Adult Swim "Upfronts" (and the ensuing bar crawls and requisite, hangover-preventing pizza parlor visit) and so it is official...The Venture Bros. has been picked up for another season of 13 episodes! Having been forced to sit on this information for a week or two, it's nice to tell you all finally.
On top of that, it was good seeing the Adult Swim folks again, the other creators, and enjoying the free crap on hand--everything from the recently ubiquitous panini (Italy's trendy answer to the sandwich) to some sort of Adult Swim messenger bag/tote bag hybrid to Meatwad stress-relieving rubber balls. Also, there was a big, gay, blue bunny-man, who is no stranger to the downtown party scene but I never expected to see him at a network presentation designed to attract advertisers. Oh, and there were free frisbees, one of which I almost hit someone with, for which I (again) apologize profusely. I have to admit, though, that I missed The Rapture--they played last year's Upfronts
Anyhoo...we're still working out the kinks of the production schedule and stuff (and we've yet to receive the 2005 Saturn station wagon we demanded during negotiations--complete with illuminated license plate frames and Astrobase Go! logo on the hood) but Doc and I plan to start writing next week. Officially, anyway--unofficially we've already filled many a page of our respective Moleskine notebooks with story ideas and "bits". Once we have 4-6 scripts done we'll start animation production and, with any luck, the first episodes should start coming back from Korea by late fall/early winter...which means they'll begin airing toward the end of the first quarter of 2006 most likely (but don't quote me on that). I certainly wish we could get them out there sooner, but apparently thousands of drawings arranged in a series to simulate motion take some time to make.
Ah, I can almost hear the complaints of "it's not as good as last year!" already, fueled by a year's worth of reruns...
Doc and I of course thank you all for all of your support over the past few months. There's no doubt that the deluge of posts to the Adult Swim message boards in response to the "should we renew Venture Bros.?" cards raised a few eyebrows down in Atlanta, and the messages you've all sent via this journal, the website and the boards have reddened our faces.
Oh yeah, and the Astrobase Go! t-shirts are officially sold out...so thanks for buying them all!
--jp Current Music: Blonde Redhead - Misery is a Butterfly
From the Comments section:
Actually, there were no replies or comments made by Publick in the Comment section for this entry. So as a tidbit of information, I'll clue you in about the Astrobase Go! t-shirts, in case you missed them.
At one time, t-shirts were available featuring Soulbot and the Astrobase Go! logo. Quantities were limited. But with every t-shirt ordered, you also got "Free Astrobase Go! discarded crap". Tis true. When you got your package, inside was your t-shirt order, a printed VB postcard (of the advertising type) and another envelope. This second envelope bore the title of "Official Astrobase Go! Discarded Crap" and included an authentification number and item description of said "discarded crap". I got a spider ring. Other people got lenticular VB postcards (image from Are You There God, It's Me Dean), Post-It notes doodles, office fuzz, a cardboard American Airlines Advantage Visa card, a Fox DVD mini-catalog and Backstreet Boys stickers, just to name a few of the items sent. Leave a comment | |

| Apr. 8th, 2007 09:21 am New Direction For This Livejournal Since our role playing didn't really go anywhere, this lj will now be dedicated to preserving the lj comments of Jackson Publick, one of the creators of the Venture Bros. While it may seem redundant since Publick currently has his own lj, he has also deleted many of his entries in order to make room for new ones. What was lost was a wealth of information and tidbits about creating the Venture Bros., the animation process and other helpful comments regarding the industry in general. So with that in mind, this lj will now be dedicated to creating a record of Publick's lj entries and comments. Current Mood: awake
Leave a comment | |

| Jun. 26th, 2005 10:06 pm Brother Dearest I can't believe it. Sometimes, I think I should have let Brock squish Jonas Jr. and get it over with. I can't believe he is blaming me for everything. I didn't ask for him to get stuck in me. Boo hoo, he's all complaining about having to be stuck in me, well it wasn't like I was having any fun picnics out here. Now he wants half of everything I've got. And I've tried to be understanding, but he just doesn't want to be reasonable. As far as he's concerned, he's always right and he knows how to do everything better. HA! He hasn't even done anything and already he has an ego. I swear, its like our father has come back from the dead to haunt me again. Current Mood: pissed off
2 comments - Leave a comment | |

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Go Team Venture!
(reply to akumyo) - jacksonpublick on November 19th, 2005 11:21 pm (UTC)
(No comment title) - squidflakes on November 19th, 2005 11:20 pm (UTC)
I for one, can't wait till the new season is out. Maybe then these horrible shakes will stop.
(reply to squidflakes) - jacksonpublick on November 19th, 2005 11:22 pm (UTC)
(No comment title) - evin on November 19th, 2005 11:43 pm (UTC)
Just get Jon Benjamin next and you've got a license to print money. That man has the greatest voice in the history of cartoons.
(reply to evin) - jacksonpublick on November 19th, 2005 11:53 pm (UTC)
(No comment title) - niko on November 19th, 2005 11:56 pm (UTC)
Can't wait to see Season 2! The episode numbering is very odd though, I thought the 1##, 2## style numbering was the standard for TV shows. Did they give a reason why they wanted you to change it?
(reply to niko) - jacksonpublick on November 20th, 2005 12:57 am (UTC)
(No comment title) - loadasano on November 20th, 2005 01:37 am (UTC)
Really looking forward to the new season and the dvd. I hope there is alot of behind the scenes stuff.
(reply to loadasano) - jacksonpublick on December 6th, 2005 06:52 am (UTC)
(No comment title) - drd2001 on November 20th, 2005 01:41 am (UTC)
Thank you for all the fabo updates. I love hearing where you're at in production and how it all works. But what about HELPeR? Does he have a room or a broom closet?
(reply to drd2001) - jacksonpublick on November 20th, 2005 06:50 pm (UTC)
(reply to jacksonpublick) - drd2001 on November 22nd, 2005 11:38 pm (UTC)
H.E.L.P.eR. is the character that first got me hooked on the show. There is just something about emotional robots that interest me.
(reply to drd2001) - jacksonpublick on November 23rd, 2005 05:00 am (UTC)
(reply to jacksonpublick) - drd2001 on November 23rd, 2005 11:01 am (UTC)
(No comment title) - animegrrl143 on November 20th, 2005 04:28 am (UTC)
I thought that the show was done using flash, kind of like Harvey Birdman, but its cool that you can get such a polished, and now painterly, style.
It's so awsome that you let us (fans) see the process that the show goes through. It's so awsome. :)
P.S. King Kong's trailer makes me love is all the more.
(reply to animegrrl143) - jacksonpublick on November 20th, 2005 07:24 am (UTC)
The characters' models were all readdressed, yes, but if you mean "will they have the painterly look of the backgrounds?" the answer is no (that would be incredibly difficult to animate). Most likely the changes to the character models will be undetectable to the home viewer. Mostly we streamlined them a bit and constructed them better because the original model sheets were done so quickly and left a lot of information about the characters' appearances open to interpretation. My own drawing skills probably improved over the last couple of years and some of the storyboard artists, in interpreting the characters, added their own stylistic flourishes, which I liked and wanted to officially incorporate into the designs.